Wolfenstein II: The New Colossus is the follow-up to the marvellously underrated Wolfenstein: The New Order. Much like its predecessor, The New Colossus is an over-the-top first-person shooter that’s reminiscent of games that we were presented with in the nineties, such as Duke Nukem, DOOM, and of course, the original Wolfenstein series.
The New Colossus is a continuation of the story from The New Order. B.J. Blazkowicz has survived the final encounter with Deathshead, and is now tasked with taking down Frau Engel, who returns from the previous entry and is on a mission to capture and kill Blazkowicz in response to the events that occurred in The New Order.
The New Colossus succeeds much in the same way that The New Order did. Arguably the greatest aspect of the game is its breadth of interesting characters. The New Colossus features a large cast of characters, all of whom are dissected significantly as the story progresses, allowing players to get to know each one. The writers have ensured that many of the key characters show off their flaws, as well as their strengths that make them an essential part of the team.
If there’s one character that became an annoyance as the story progressed, it was our hero of the game. Compared to some other characters, B.J. is much more straightforward and level-headed. However, throughout the game we’re subjected to B.J.’s internal monologue, which details his motivations behind his journey. These monologues are where the writing is at its weakest. They genuinely became tiring to hear, and I loathed the thought of hearing another as I played.
Much like The New Order, The New Colossus features some of the most exciting gun play mechanics in this generation of games. Whether you’re dual-wielding a pair of shotguns, or using a silenced pistol to take out a commander without getting caught, each weapon can create its own path of carnage, and is fun to use.
Before playing the game, I had heard that the level design isn’t quite as good as it was in The New Order, and for the most part I have to agree. First off, I think some of the levels in the game look great. New Orleans, Manhattan and Venus are all interesting locations that have been constructed with great attention to detail. What frustrated me is that some encounters felt overly difficult to the point of being unfair. The last encounter is probably the biggest offender, but I won’t get into it for the sake of not wanting to spoil anything. I can understand the game being difficult (and at times it is), but sometimes it’s too much.
While it doesn’t quite live up to its predecessor, Wolfenstein II: The New Colossus is a fun enough experience for players that enjoyed the previous entry. For new players, I think it’s best off to play The New Order first, as it’s relatively cheap these days and is a better game. If you’re looking to purchase The New Colossus, it can be found at a reduced price thanks to releasing back in October. If you’re lucky enough to find it at half-price, you should check it out.