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Catch Up: Super Lucky’s Tale

A sequel to Lucky’s Tale, which was originally released as a launch title for the Oculus Rift, Super Lucky’s Tale is a 3D platformer released for the Xbox One late last year. Yes, you heard that right, an exclusive 3D platformer was published for the Xbox One. With the genre being almost non-existent on the platform and as a massive fan of games such as Banjo-Kazooie, I jumped at the chance to try this game out when it released.

The game puts players in control of Lucky, a young fox on a journey to rescue the Book of Ages from the villainous Jinx, a cat who wants to reshape the world, and his mischievous children, who serve as bosses in the game. Lucky is a charming, likeable character, despite being relatively quiet, and the antagonists (especially the kitty litter) are fun to go up against.

Super Lucky’s Tale is an enjoyable experience, despite some of its flaws. In the game, players have access to multiple hub worlds which then contain a set of five levels. In these levels are four different tasks which reward you with a clover upon completion. Once you have enough of these, you can access the world’s boss.

From my experience, I found that levels were generally easy to complete, allowing for players to run through almost all of them in under 10 minutes or so. Naturally this would take longer with a younger audience, or if players chose to pursue optional objectives and collectibles, but even so, each level won’t require a significant dedication of your time. This isn’t necessarily a bad thing as I found that it allowed the ability to play the game in short bursts and still feel like I was making significant progress in each session.

Playful have done a good job in designing levels in a way that keeps players entertained. On top of the fun 3D platforming that’s present in the game, there are also some awesome side scrolling levels and puzzles that are equally as fun to work through.

Similar to classic 3D platformers of the past, each world (and its respective levels) have a different theme with their own set of NPCs. In some levels, these characters provide additional objectives for the player, but most of the time they’re just around to add life to the world.

As I mentioned before, there are a few issues that hampered my enjoyment of the game. The most notable of which is the camera. The camera is bound to be a point of frustration for many due to its fixed position. Many times, the awkward position of the camera made it difficult to accurately judge where I’d land after a jump. Had a rotational camera been implemented instead, I feel that this would have been easier to avoid.

Ultimately, Super Lucky’s Tale doesn’t bring anything new to the table that warrants it to be considered a standout among the 3D platformer genre, but it is an enjoyable experience overall that audiences both young and old can have fun with. If you’re a fan of the genre and can get the game at a good price, Super Lucky’s Tale is more than capable of scratching that 3D platforming itch.

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