Adventure games have been around for quite some time, but the genre has really grown in popularity since the release of the critically acclaimed Telltale’s The Walking Dead. Since then, we’ve seen a number of other games expand the genre, some good and of course some bad.
Until Dawn is one of these games, and despite a number of flaws, I think you’ll find that the game achieves on what it sets out to be.
Until Dawn allows you to control eight different characters, who return to spend a night at a cabin exactly one year after the disappearance of two twin sisters, who were the younger siblings of one of the characters that you’ll control. As one might expect, things take a turn for the worst and it’s your job to keep them alive.
The characters in Until Dawn follow the general archetypes that you’d expect from a teenage-centric horror story, and at first I struggled to care about any of them. However, the challenge of trying to keep them alive as well as some interesting character development as the game progresses managed to change that.
The narrative aspects of the game aren’t anything to celebrate, as it doesn’t necessarily bring anything new to the table. However, this isn’t a bad thing in the slightest as it’s interesting enough to want to see the story through to its conclusion, especially with the multiple outcomes that can alter the ending of the game.
Until Dawn is definitely worth playing through, but that doesn’t mean it’s devoid of any annoyances. The camera angles in the game tended to be the biggest issue when I played the game. When I’d move from one room to another, the angle that the game switched to felt awkward on many occasions. In a lot of cases, the camera was partially blocked by an object, which I assume is to create more tension. However, from what I can remember, it only ever played off once and in every other case it just hampered the experience more than anything.
The characters in the game are captured well, but I also noticed that the facial capture wasn’t very consistent. While it’s fine most of the time, every now and then the characters would grimace in a way that looked so unnatural it completely broke the immersion.
Despite some annoying flaws, Until Dawn is an enjoyable game. While it doesn’t contain a story that is exceptional by any means, it’s significantly strengthened by the ability for players to make their own choices and alter the outcome of the game significantly. If you’re a fan of decision-focused adventure games, Until Dawn is worth checking out.