343 Industries Address Halo Infinite Criticism

Last week’s Xbox Games Showcase saw the official gameplay reveal of Halo Infinite. While there were many things to get excited about, a lot of questions have since been raised about technical aspects of the game and how it was presented just a few months out from launch.

In the latest community update on Halo Waypoint, the team detailed some complaints and frequent questions and provided updates and responses to each. The team speak quite candidly, and I’m honestly impressed with how they’ve addressed everyone’s concerns. We’ve highlighted a few key questions, but I highly recommend you read the entire update.

QUESTIONS ABOUT GRAPHICS AND VISUALS

“Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy. With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, “cleaner” models and objects with less “noise”, though it doesn’t mean less detail. While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world.”

“The second theme being discussed involves visual fidelity. Negative feedback in this area includes comments around characters and objects appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in. We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments. In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess. We don’t have firm answers or outcomes to share yet but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch.”

ARE THERE KILL BARRIERS OR “RETURN TO BATTLEFIELD” ZONES IN CAMPAIGN?

“Since we want to allow players to explore and get creative with their engagements, we’ve tried to reduce these as much as possible in Halo Infinite. There will always be some exceptions, but usually if you can see it, you should be able to go there.”

WHAT ABOUT SPLITSCREEN AND CO-OP?

“Campaign will support 2 player splitscreen and online 4 player co-op. Yes, you can play on your couch with a friend.”

HOW WILL THE NEW GRAPPLE HOOK WORK IN MULTIPLAYER?

“Equipment items like the Grappleshot function differently in multiplayer and will be available as items that can be picked up on the map.”

WE’VE HEARD “4K 60FPS,” IS THAT THE BEST YOU CAN DO? EVEN ON PC?

“To clarify, up to 4k 60fps is our target for our expansive campaign experience on Xbox Series X. As PC players expect, there will be plenty of settings that you can tweak to create the experience you want and we’ll have even more details on that in the coming months.”

343 Industries also shared a long list of other confirmed features that will be available in Halo Infinite:

  • In Universe Timing: It follows the Master Chief’s story some time after Halo 5: Guardians‘ conclusion
  • Pro Team: We’ve assembled an internal Pro Team for Halo Infinite
  • Splitscreen: Yes, splitscreen will be a thing! (See above for details about Campaign)
  • LAN: Halo Infinite will support LAN
  • Back in Black: Black undersuits will be in the game
  • Microtransactions: Halo Infinite will not include real-money loot boxes
  • Player Customization: If you liked the level of armor customization options in Halo: Reach, you will be pleased
  • SR 152: Players who hit SR 152 in Halo 5: Guardians will receive a token of appreciation in Halo Infinite
  • Forge: Our famous editing tool will be in Halo Infinite and will have Undo & Redo buttons, which is a first for Forge.

The team look to be hard at work on the game, and will be addressing complaints both before and after launch it seems. With just a few months until its release and still so much more to reveal, one can only expect the next Halo Infinite update to come very soon.

Halo Infinite is set to launch later this year alongside the Xbox Series X. It will also be available on Xbox One and Windows PC.

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