Unless you’ve been living under a rock for the last few weeks, it’s highly likely that you’ve heard about Fall Guys: Ultimate Knockout by now. Developed by Mediatonic and published by Devolver Digital, this battle royale title has taken the world by storm, lighting up the Twitch charts and selling like hotcakes within two weeks of its official launch.
Fall Guys is unlike Fortnite, PUBG, or any other battle royale we’ve seen before as instead of pitting players against each other through combat, they instead must progress through a series of minigames until one player is left victorious. The game benefits from featuring a simple control scheme, requiring players to run, jump, dive or grab as needed. It’s incredibly easy to pick up and play, making it a great game to party up and play with friends.
The minigames in Fall Guys differ by category, in many rounds you’ll be pitted against other players as you overcome obstacles and race towards a finish line. In others, you’ll need to survive for as long as you can in order to reach the next round. They feel very reminiscent of the Wipeout television show, which makes sense given the game apparently takes strong inspiration from Japanese game show Takeshi’s Castle.
Mediatonic has also incorporated a selection of team-based minigames to Fall Guys as well, where you’re split into separate teams and the team that performs worst is eliminated. While I really enjoy most of the solo minigames, the team-based rounds just aren’t fun at all. As a single mode, a mixture of solo and team-based minigames doesn’t work. The entire purpose of the game is for one player to win, so why should I be put at a disadvantage for being placed on a team with an AFK player? It’s the same point for anyone that was to be matched with me – if I have to put the controller down mid-game, or even if I’m just not playing well, why should their odds of winning be affected? If the team-based games were expanded on and split into their own separate mode it’d be a better experience.
Fall Guys: Ultimate Knockout features a vast assortment of cosmetic items for players to personalise their character. Current options let you change your colour, upper and lower body clothing options and the pattern of your undies. There’s also emotes that you can swap in and out. Much like other battle royale games the game consists of seasonal content and microtransactions are present within the game, but from the time that I’ve spent with the game so far, level unlocks come at a considerable rate and I’ve managed to earn a good chunk of in-game currency without feeling like the game is pressuring me into using real money.
It’s clear that Mediatonic and Devolver Digital have struck gold with Fall Guys. It’s a simple premise that works ridiculously well, as evidenced by the success that the game has already seen within 2 weeks after launch. With seasonal updates planned, it’ll be interesting to see how Mediatonic expands the game outside of adding new minigames and cosmetics.
Fall Guys: Ultimate Knockout is now available on Playstation 4 and Windows PC.
Fall Guys: Ultimate Knockout
Fall Guys: Ultimate Knockout isn’t a deep game by any means, but it’s certainly a fun one. While I’m not a fan of how Mediatonic have implemented team-based minigames, the solo experience is a massive amount of fun that’ll keep me coming back for some time.
- Fun, unique spin on Battle Royale genre
- Approachable and easy to play for just about anyone
- Solo minigames are great fun
- Implementation of team-based games could be done differently