The Far Cry series is among one of Ubisoft’s biggest, having sold over 20 million units since the first title was released in 2004. The latest release; Far Cry: New Dawn, came out in February 2019. It serves as a direct sequel to Far Cry 5, set seventeen years after the events that took place.
I was disappointed in Far Cry 5, and after playing New Dawn, I can’t help but feel the same way.
As much as I enjoy the Far Cry series, I’ve felt it needed a break for some time now. New Dawn does nothing to make me feel any different. The series has never been an example of great stories, but Far Cry: New Dawn is just forgettable. You start the game as a nameless character who’s attacked by The Highwaymen, the game’s enemy faction, and it’s two leaders Mickey and Lou.
Admittedly, the opening moments of the game are great. It’s a recurring trend for the series, as past titles have had great moments to kick off the game too and this is no different. Sneaking your way through the wreckage and coming face to face with the antagonists of the game is tense and exciting.
Unfortunately, I can’t say the same for the rest of the game, as I found it to be a forgettable experience overall. The game isn’t bad by any means, it’s just devoid of memorable moments or anything that would make you go “damn, that’s cool”. It’s a shame because Mickey and Lou are probably the better antagonists that have appeared in a while. I appreciated having a more grounded antagonist this time around, as the last few entries felt like nothing more than an attempt to create the next Vaas.
Far Cry: New Dawn features some changes to gameplay design, although none of it makes the game feel vastly different. Combat now features a tier-based system for enemies, with stronger ones appearing more often as you progress through the game. You can also go on expeditions, which feature separate locations where the player can gain resources for their home base. The new locations are fun enough, and even though the gameplay is largely the same there’s still some fun to be had.
The game takes a unique (and appreciated) approach to the post-apocalyptic setting. As opposed to what you’re likely used to seeing, Far Cry: New Dawn occurs when life is returning to Hope County, and nature is reclaiming it once more. The vibrant setting is a refreshing take on the setting and does well to set the game apart from others.
While Far Cry: New Dawn is a serviceable title I can’t help but feel let down by a lack of innovation is not just the game, but the series as a whole. The game doesn’t bring anything new to the table to really make it stand out. It’s understandable given the fact that it’s a smaller title, hence the lower launch price. If you’re really after a great Far Cry game you’d be better off going for something like Far Cry 3 or Far Cry 4, although fans of the series will likely have fun with this, and it’s worth checking out if you can get it at a decent price.
There’s a rumoured announcement circling that’s saying we might see an announcement for Far Cry 6, potentially at Ubisoft’s streamed event in July. It may see a return to a tropical setting, much like Far Cry 3, but with how fatigued this series has become it’s going to need more than that to really shine.
Far Cry: New Dawn
Far Cry: New Dawn is a fine game, but it brings nothing new to a series that is already feeling franchise fatigue. Fans of the series will likely enjoy it, but you’re better off waiting for a sale before diving in.
- A fresh take on the post-apocalyptic setting
- Interesting enough antagonists
- Doesn’t bring anything new to the table