Sometimes your time spent with a game just isn’t enough. As good as it might be, you’ll want more of it, with new features and innovations to boot. That’s where a sequel comes in, but in some instances players have been left with nothing but hope that one day the games that they love will get the follow up that they deserve.
I can say that over the years I’ve felt this a lot. There have been games or series where I’ve hoped would get a new entry but have instead been left in the dark with nothing in sight. It’s disappointing, but in the instances where a follow up does get announced, it’s a great feeling.
With that in mind, today’s Countdown highlights five games that deserve a follow up.
Ryse: Son of Rome (2013)
Ryse: Son of Rome launched alongside the Xbox One and was hailed as one of its big exclusives to attract players to the system. The game follows Marius, who recounts his journey to avenge his slain family which leads up to an invasion of Rome.
As one might expect, the game is centred around melee combat. The mechanics are relatively simple, and I believe it’s like this in order to easily accommodate players that chose to use Kinect controls. Despite this, combat is still fun to engage in. The game features executions that players can use on weakened enemies, which are always cool to watch.
Ryse: Son of Rome is also one of the most graphically pleasing games that we’ve seen on this current generation of consoles. Considering the fact that this game was a launch title, and the consoles released over five years ago, this is pretty impressive.
I don’t think we’ll be getting a sequel to Ryse anytime soon, but in the event that Crytek decide to do so, they’ve got an excellent foundation in Ryse that they can expand upon to diversify its combat some more, delve deeper into the narrative, and create a game that’s even better than the original.
Sleeping Dogs (2012)
I’ve featured Sleeping Dogs in a previous Countdown article already, but when I was coming up with a list of games to include in this article Sleeping Dogs was the first to come to mind.
Not only is the game a severely underrated gem, but it’s also a game with a world that desperately needs to be expanded on and explored further by continuing the series. Thanks to an interesting narrative, some excellent mission design and combat mechanics, it’s hard not to want a follow up to Sleeping Dogs.
United Front Games, who developed Sleeping Dogs, have shut down. However Square Enix are a smart publisher, so if a sequel were to be announced with another development team I’d be confident that they could deliver a game that’s just as good as the original.
Tales from the Borderlands (2014)
I’ll be honest here, I’ve always been critical of Telltale’s games. Outside of The Wolf Among Us and the first season of The Walking Dead, I didn’t think any of their games were truly worth the attention that they got.
Tales from the Borderlands didn’t quite meet the sales expectations that Telltale’s adaptions of The Walking Dead and Minecraft did, but it trumped them both in quality. The game presents us with a cast of characters that players are genuinely interested in following thanks to some wonderful storytelling that fleshes them out significantly and some expertly crafted comedic moments. The game also has a great collection of action sequences to keep things interesting.
Unfortunately, much like many other games developed by Telltale, Tales from the Borderlands is significantly impacted by technical issues which stem from their problematic engine. If a sequel were to be produced, these problems need to be reduced as much as possible as it’d be great to see how Telltale could expand upon the story they’ve told.
Sunset Overdrive (2014)
In 2014, Sunset Overdrive was being set up as one of Microsoft’s biggest exclusives of the year. It’s clear that they had a lot of confidence in it, and they were in the right state of mind in thinking that. Sunset Overdrive is an amazing game that’s packed full of fun.
The game is centred around an outbreak of mutated humans, known as the OD and the human survivors attempts to overcome it. It’s a post-apocalyptic setting, but instead of being dark and gloomy, the team at Insomniac have created a world full of colour, chaos and humour to differentiate itself from other games.
Its greatest strength is easily its gameplay. With abilities like wall running, double jumps, zip—lining and using hand rails, players can easily navigate the world and keep themselves on the move at all times. Couple this with a wide array of unique weaponry, and players can cause some chaos in a matter of seconds.
The game could have benefitted from a more expansive online multiplayer mode, which is something I’d like to see if a sequel were to be greenlit. Insomniac have their hands full with other projects at the moment (such as Spiderman), but it’d be great to see what they could come up with if they ever had the chance to create Sunset Overdrive 2.
We had to wait twelve years for another iteration of Doom, but in 2016 Bethesda finally gifted fans of the series with a reboot to the series, and boy was it worth it. The team at iD software exceeded my expectations with Doom 4. Not only did they create a game that maintained the heart and soul of past Doom games, they also made it feel modern and fresh.
The premise in Doom is a relatively simple one. A rogue scientist has made a pact with the demons from hell, allowing them to invade a research facility on Mars and it’s up to the Doom Slayer to stop them. It’s nothing spectacular, but it’s interesting enough to make you want to see where it leads.
Much like Sunset Overdrive, the multiplayer portion of the game wasn’t as entertaining as its single-player counterpart. The ability to transform into the demons from hell and attack other players is a novel idea, but it wasn’t enough to make the multiplayer component standout and attract a significant audience.
Doom was both financially and critically successful, so it’s likely that we’ll see a sequel at some point. It’ll be great to dive back into the universe and continue the story, so let’s hope we see a sequel sooner rather than later.