A new update is now available for Ghost of Tsushima, introducing a new difficulty as well as additional accessibility options.
Patch 1.05, as detailed in a post on the Sucker Punch website, will add Lethal – the latest difficulty level. Changes in gameplay include deadlier enemies (although Jin’s katana is too), faster detection, and tighter parry and dodge windows.
Alongside the new difficulty, the following accessibility options are now available for selection:
Lower Intensity Combat
Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.
- Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
- Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
- Enemies will not attack you while you’re using Resolve to heal
- Enemy awareness builds more slowly, giving you more time to recover after being spotted
- Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
- Added option to turn speaker name off when subtitles are enabled
- New subtitle text colour options in addition to white: Yellow, Blue, Red, Green
Ghost of Tsushima launched on July 17, releasing to positive reviews and sales. Currently sitting on a critic average of 85 over on OpenCritic, the game is also PlayStation 4’s fastest-selling first-party original IP debut. In its first three days after release, the game hit over 2.4 million units sold through globally.
Ghost of Tsushima is available now on Playstation4.